Left is the Blockbench UV that somehow got smaller and I can't work with it. On the left is the Blender UV which is normally big as I made intentionally. Anyone familiar with this problem? The worse thing is: It's exported the same way as other models yet only this one has this UV issue. Or at least how to find the accurate coordinates of Blender UV verticles so I could scale it in Blockbench up on the same scale and location. If I would know how to find these coordinates in the first place.
#UV shrinks on its own when I export my Blender model to Blockbench
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Change the UV size in File > Project
Let's go, THX it worked!