#Animate parts of a model independently from one another

7 messages · Page 1 of 1 (latest)

lime cove
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Hi, I got a question regarding animations! I have programming and 2d art experience, but I am new to 3d modeling and I feel like I am missing a basic concept that I cannot find an answer to after combing tutorials.

Can I animate different parts of a model independently from each other? In my example, I made a case with two drawers, a top one and a bottom one. Each drawer has its open and close animation. But the issue is that playing an animation for one of the drawers resets the state of the other drawer to closed even if I left it open in the last animation (im using the hold last frame setting).

Is Blockbench able to manage this issue? If not, what do I need to look into or what are other ways to achieve what I'm trying to do? Can I for example make a drawer object, and instantiate two of them into the case like in programming? This is with the objective to make a 3d object for Godot, in case that helps or influences the way I should approach the problem.

Thanks for the support, I hope I didn't miss an obvious answer somewhere during my research c:

barren scarabBOT
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lime cove
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Illustration of my problem

grizzled crypt
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You can click on that circle icon next to the animation to play it at the same time.
Keep in mind that all active animations will use the same timeline though.

lime cove
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So in order to achieve complete independent behavior, there is no choice but to make two separate independent objects/models?

grizzled crypt
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I don't think there is a way to do what you wanna do in Blockbench itself.
In Godot itself it might be a different situation.

lime cove
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Right, so if I export this model as is in Godot, the player could be able to open and close each drawer separately without as you would expect a person to be able to with a real case?