Hi!
I have several topics I would appreciate some help with, not sure if I should split them though, as I don't want to "spam" the channel.
- I used Blockbench and Gimp to change the apperance of the cow mob slightly. Adding a tail, ears and bigger horns etc. All of wich works just fine.
But when I try to apply the same tweaks to the Mooshroom mob, only the texture is loaded in the game, it seems to ignore any changes made to the 3D model completely. I tried saving as both mooshrom.geo.json and mooshroom_v1.0.geo.json
But neither made any difference, and being a noob I have no clue as to why?
-
I made a custom texture for the wolf, that resembles my IRL dog.
I would like to add some code, if this is possible within the scope of a resource pack. That applies the texture when a certain name tag is applied to the tamed wolf.
That way I don't have to replace one of the existing wolf textures.
But I don't want to make my texture-pack into a full add-on as I want to retain the ability to get the achievements and such. -
I wanted to remodel the cauldron to have a more interesting shape, as I think it is very plain compared to the new pots they added.
But I have no idea where to even begin, and the wizard plug in seems to only be able to add new blocks, which again would need behavior pack coding to work at all I guess?
Thanks!