#Wonky Rotation Help

4 messages · Page 1 of 1 (latest)

azure tinsel
onyx crestBOT
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tawny radish
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Pretty sure setting the rotation to parent instead of local fixes it

plucky panther
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Nope. But your group already has a Y rotation in edit mode, which gets applied after Z rotation. So it looks wobbly. Make sure in edit mode the rotation of the group on the X and Y axis is 0. If you need the gear to spin at an angle, put it into another group, and then tilt the outer group on Y to get the right orientation, and animate the inner group