Hello. I've been practicing with modeling and texturing for quite a long while. But I want to make new mobs/spawn eggs and I have no clue how to. I have no prior experience of working with animations, mobs AI, or coding. However, like I said mentioned before, I'm pretty comfortable with modeling and texturing. I've searched tutorials on Youtube but none of these videos show how to export the mobs into the game; they're only showed how to texture or model. So is it possible to make new mobs/spawn eggs using the same AI and animation from the mobs that already exists in-game? Or any suggestions on easy ways to start learning how to animate and work with AI's to create new mobs from scratch? Thanks for reading and your suggestions will be greatly appreciated! ;D
#Creating a New Mob
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You can't make completely new mobs (without making a mod), but with Optifine you can change how existing mobs look (as in adding new visual variants for zombies, like making ones that spawn in snow biomes look frozen or missing an arm etc.)
There are pinned posts in each help forum that contain lots of tutorials and helpful information about the format you are trying to work with.
Low Poly: #1021015331910713395
Minecraft Java Edition: #1029373817119838218
Minecraft Bedrock Edition: #1029468016594911232
(if someone called this FAQ entry, your question is most likely answered in one of these posts)
The one for Java Edition has a tutorial on how to make and add new Optifine variants ingame
And if you are looking for "Optifine" tutorials specifically they should also show how to get the stuff ingame, not only how to model it in Blockbench
Oh yes, I am familiar with retexturing/remodeling the mobs using resource packs. But thing is, since I'm not that knowledgeable in animating or coding, the movements of the mobs I remodel would look very very wonky. For example the pivots points are all wrong or their body parts would move very jaggedly whenever they move.
I have heard that MCreator is a good tool for making mods for newbies.
if you use the CEM template loader plugin the root folders will be set properly and it will prevent you from editing their pivot points on accident
Oh, so any other template other than the CEM template I can use?
I use Java edition btw.
Yeah, afaik it's like a form you fill out and it generates the code for you.
The code it writes isn't really efficient from what I heard, but as a start it can't hurt to use it probably.
Well, for custom mobs you need no template.
With actual mods you won't have the problem of the default animations overlapping with your custom ones though, so stuff like the arms dislocating etc. shouldn't be a problem if the animation looked fine in Blockbench itself.
Ahh I see. And when you said something about creating a mod, can it be a mod I create w/o publishing it? So that it's only for myself, cuz I do not want to keep up with updating the mods and other things that come along when making a mod.
sure, there is no requirement to publish a mod
I do not understand what you meant by I need no template.
I see, so I can just use MCreator to make mods for myself?
https://www.youtube.com/watch?v=k1g2KWK59no
I watched this video on Youtube on how to make custom mobs, but he did not clearly show how to import the mob into the game,
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there is no need for templates if you make actual custom mobs
templates are only necessary for Optifine cause they remodel existing mobs and hence have to adhere to their specific bone layout
cause that's an entertainment video, not a tutorial
also he says he is using ModelEngine, which is a server plugin that fakes custom entites by splitting the model into several item models on invisible armor stands (and moving/posing those based on the animation)
So should I consider ModelEngine as a tool to make custom mobs? Idk whether it is user-friendly for beginners.
I mean, I guess you can consider it, but as I said, it aint really an entity, it's just a fake
and connection and server speed can affect how smooth it moves (though at best 20 fps) and things can desync/detach due to graphical interpolation and stuff if the connection/server speed are slow
What do you mean by fake?
this is what I mean by "fake" @warm thorn
it aint a real entity
it's a bunch of items in a trench coat claiming to be an entity
Ahh, I see now.