#Texturing large models
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Would just 16x work or is that per face?
I'm not sure if texture templates would be the best option
Hmm. Should I use box UV or per face UV?
imo per face is always better if you aren't required to
yeah i'm trying to work with blank textures since texture templates crash blockbench for me, but every time i try to paint it just copies on to each face in the same direction? if that makes sense
and trying to paint the top half of the model straight up doesn't work unless it's one very specific set of pixels which it then copies onto the rest of the blocks
horrible example but something like this
that mean those faces share the same uv which isn't what you want in your case, go check out some tutorials on yt
Definition
A UV map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using Box UV
What do the value fields below the UV window mean?
Per-face UV: The first two values are the x/y position (with 0/0 being in the top left
corner) of the UV map, and the last two values its width and height.
Box UV: The 2 values are the x/y position of the UV map. The size of the UV map depends on the size of the respective cube.
I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to select "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
ty ill check it out