#Part not connecting to parent like a bone
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the structure looks the same but the left wing issn't properly connected so i cant animate it
then adjust the pivot point?
you could vertex snap it or you just use the pivot point tool with local movement mode
alternatively you could remove the broken wing, then just duplicate and flip the correct wing
yip
thanks
Another question, How do I make the UVs Take up More/Less Space in the texture?
in a modded entity
In Modded Entity box-uv is a requirement and hence the size of the UV is dependent on the size of the cube
only size related thing that does not affect the UV size is the inflate value (4th size value field), which adds/subtracts the specified amount in all 6 directions (allows decimal values in comparison to the xyz size values)
ah
Of course, I should be using inflate
I put inflate on a negative value & it increased the width of the wing (after)
before
since its pretty thin already its doing the opposite and increasing the width? how do i make it not do that?
I guess making it wider pre deflating kinda works
I duplicated it, how do i properly flip it so it doesnt do anything crazy?
the animation's flipped 😭
Duplicate it (Ctrl+D), then do Transform > Flip > Flip X
Animation's still screwed up, any way to fix that too?
show what you mean by screwed up?
if it's about the direction/axis, you can select the keyframes, then use one of these flip options
Nevermind that, I made a new pair of wings from scratch with the knowledge from this post, but I still don't know how to deflate a cube with one flat plane without its width increasing.
well, if you are deflating the whole thing by -0.5 for example the z size of the 0 wide part would need to be 1 (or whichever axis is the width in your case)