#for the love of god how do i make the shoulders and waist

23 messages · Page 1 of 1 (latest)

oblique cloak
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please help me

fallow starBOT
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shadow maple
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Maybe try looking at inspiration from #model-archive? There are plenty of humanoid models there.

ripe kiln
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Try find some lowpoly model in sketchfab, turn on wireframe, very useful

frozen turtle
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I would suggest following a 3D character design tutorial for any software; it's universal info

scarlet dome
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for blockbench since it doesnt have mesh deformation i recommend you to extrude a face on the joints and then merge the vertices so it kinda looks like a pyramid connecting the limbs.

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i do have a lot of trouble rigging the shoulders but it's the same principle

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if you dont want to save polygons and need a detailed look, just make an inset and the connections and pull it out a little

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for reference i 100% recommend n64 and ps1 models. i think maybe dreamcast would help too. there's a site called models resource where you can download some of them and for most of them you can open as .obj with a .mtl on blockbench

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but if someone has any tips on where the pivot points should be placed when you connect limbs like i do, that'd be useful here. i could probably open a thread for this but it's kinda related now

frozen turtle
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I'd recommend using a scheme similar to Roblox's; 3 segments for each arm, 3 for each leg, and 2 for the torso. I'd reconmend extending the torso to overlap the arms, and extending the arms inside the torso. However, keep the pivot points outside at where the arm would bend, For the upper torso I would reconmend light shaping, and general rule of thumb try to maintain a uniform mesh density throughout the entire body; it makes it look better as the torso will blend with the arms better. Don't extend the arms too much and just lightly cap them so that no inside faces are showing. For the waist just keep extruding down from the upper torso and loop cut the torso in half. Extrude from the bottom where the two "sockets" are and make the legs seperate pieces, similar to the arms. I'd reconmend doing the arms and legs first, then connecting it all together with the torso. You can find bipedal humanoid references online to aid with your design process. I'd also reconmend having a side facing reference image, as it helps to shape the upper torso. Hope this helps and if you need me to elaborate on anything I can.

scarlet dome
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do you have any example of something done like you described? this is also very useful to me since i want to improve too but as a person that doesnt play roblox i don't know what to start searching to find a visual example. i do appreciate the details in text though. thanks for that

scarlet dome
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i didn't know it would be a major design change on cases other than mine so i'm sorry for suggesting that. i really looked for a lot of references before and i had no idea there was a different way to make the connections look smooth, so i'm excited to try that soon too

frozen turtle
frozen turtle
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... after mirror modelling starts working again

frozen turtle
scarlet dome
scarlet dome
frozen turtle
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Move them to the center of the joint and slightly in