#outline to blender?

9 messages · Page 1 of 1 (latest)

hard plinth
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for the purposes of a project I'm working on, i need to port a model I've finished from blockbench to blender, the only issue is that i need to figure out how to properly render the outline in blender.
I created the outline by following this tutorial: https://www.youtube.com/watch?v=ScNHi6-UI5U
and i would like to keep that same effect when porting it into blender, is this possible? or would i need to do something else to achieve this effect?

Showing you how to make outlines with blockbench mesh models.

Follow me at: @phonkmatej on twitter
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rain saddleBOT
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hard plinth
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here's what happens when i port directly to blender with no changes:

rugged sorrel
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That backfave culling setting, also just FYI you can do the outline in blender

hard plinth
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yup. backface culling seemed to do the trick, and yeah i do know that i can do the outline in blender, but i personally believe this outline looks better anyway and so i want to stick with it. hopefully this will appear correctly for my project, i'll keep you posted, ty!

night agate
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Turn on Backface Culling

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Oops someone already responded...

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