#How to add a model to a resourche pack or even make a resourch pack? [Solved]
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IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!
Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check atFile > Project...in Blockbench).
If it's not convert it viaFile > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see!faq java-rotationand!faq java-sizelimit)
-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.
Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click ๐พ next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly withinYourPack/assets/minecraft/textures/block/...or/item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check!faq java-1.19.3-textures)
Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.
Step 2: Exporting the Model
After saving the textures useFile > Export > Block/Itemexport it toYourPack/assets/minecraft/models/item(or/block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see!faq default-packfor more information)
!faq default-pack
Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distributions of default assets in your pack is illegal.
For Java Edition:
(This works the same for all versions, 1.17 is just used as an example here)
Go to .minecraft/versions/1.17 and open the 1.17.jar in there with a zip program. Alternativley you can copy the .jar file and change the file extension to .zip and double click it.
Extract/copy the "assets" folder inside the jar somewhere. It contains all the default models/textures.
For Bedrock Edition:
Go to https://docs.microsoft.com/en-us/minecraft/creator/documents/resourcepack and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title.
Alternatively here is the direct download link: https://aka.ms/resourcepacktemplate
it won't work
Please be more specific about what doesn't work
if i put the resourche pack in the resourshe folder it just doesn't show up in list
Did you make the pack.mcmeta?
If yes, can you send that file?
now i got the pack in game but the texture doesn't work
but the model does? (with the error texture)
or is it just one cube with the error texture?
the pickaxe looks off but nor purple with black
can you open your .json in a text editor and show the first few lines of text?
{
"credit": "Made with Blockbench",
"texture_size": [32, 32],
"textures": {
"0": "pickaxe",
"particle": "pickaxe"
},
"elements": [
{
those are the first lines
assuming you are using 1.19.3 or newer, textures need to be somewhere within "textures/item" or "textures/block" for the game to be able to load them
atm your model is looking for your texture directly in the textures folder
so change those texture lines to "item/pickaxe" and move your pickaxe texture into assets/minecraft/textures/item
!faq default-pack
Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distributions of default assets in your pack is illegal.
For Java Edition:
(This works the same for all versions, 1.17 is just used as an example here)
Go to .minecraft/versions/1.17 and open the 1.17.jar in there with a zip program. Alternativley you can copy the .jar file and change the file extension to .zip and double click it.
Extract/copy the "assets" folder inside the jar somewhere. It contains all the default models/textures.
For Bedrock Edition:
Go to https://docs.microsoft.com/en-us/minecraft/creator/documents/resourcepack and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title.
Alternatively here is the direct download link: https://aka.ms/resourcepacktemplate
i have that and it still won't load
show the first few lines of your current .json model
and your testpick.png is in textures/item, but it still shows the model shape but with the error texture?
it doesn't show anything
and no errors
do i need to define what item it should be replaced with if yes where?
what item you replace solely depends on the name of your model file
so if it's called iron_pickaxe.json it will replace an iron pickaxe
(assuming the model is in assets/minecraft/models/item)
Can you take a screenshot of the model file in your file explorer?
With (at least the relevant part of) the folder path at the top.
hmm, I don't see why that wouldn't show up ingame if you have that pack equipped ๐ค
(and assuming there are no mods screwing up stuff)
no
and you are 100% sure you have that pack equipped? (and not another copy or one that it similarly named for example)
100% sure
could you zip the pack and send it?
loads just fine for me
i have no idea why it doesn't work
only thing I can think of is that you accidentaly use a different copy of the pack or similar ๐คทโโ๏ธ
otherwise I see no reason for it to work for me but not for you
can you screenshot the right half of your resourcepacks screen?
(this part)
What was that about "0 mods"?
depends on the mods and what they added
i'll delete it
that's the problem ty so much!

How to add a model to a resourche pack or even make a resourch pack? [Solved]
