#Help - entity way too fast when in chase of a player

4 messages · Page 1 of 1 (latest)

wheat canopy
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I made a hostile mob, it's speed is fine when it is calm but as soon as it sees a player it runs way extremely fast. I tinkered around with the BP but nothing seems to work. Does anyone know how to fix this?

zealous harborBOT
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Welcome to the help forum!

Please make sure to read #1029468016594911232 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

willow summit
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if you're using behavior.melee_attack, you can modify the speed_multiplier inside the component instead

wheat canopy
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ty it worked, also how do you change their attack range? Is it based on their collision box because they're hitting me from pretty far away