#Is there a way to play random sound each time

10 messages · Page 1 of 1 (latest)

wispy sailBOT
#
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hidden dock
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if you can reference a sound event you can just specify several sounds in that sound event

stoic bobcat
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am new and i barely have any experience in animation and keyframes from some unity projects, IDK how to refinance a sound event

hidden dock
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I'd assume you just write the sound event name in that keyframe, though I haven't worked with mods myself 🤷‍♂️

stoic bobcat
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ignore mods for now am just focusing on BB

hidden dock
#

well, sound events are completely separate from BB

stoic bobcat
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In MCreator?

hidden dock
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sound events are a resource pack thing, so might be something MCreator deals with too 🤷‍♂️
I just know everything in the base game uses sound events
Like, for example, this is the sound event part (in assets/minecraft/sounds.json) for the zombie ambient noises:

  "entity.zombie.ambient": {
    "sounds": [
      "mob/zombie/say1",
      "mob/zombie/say2",
      "mob/zombie/say3"
    ],
    "subtitle": "subtitles.entity.zombie.ambient"
  },````
stoic bobcat
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🤷‍♂️

i'll see some examples in that file may be i'll figure it out

stoic bobcat
#

does anyone have a way to make that in blockbench, MCreator isn't working rn