Gif attached. To return to the state when the eyelash is present, I used Undo. When I change to any texture other than the one originally used for the mesh, one of the eyebrows disappears. When I make the object invisible after applying the new texture, and then make it visible again, the eyebrow in question flashes before turning invisible. It also seems to turn invisible anytime I apply any sort of alteration to the mesh.
#Changing the texture seems to affect mirrored faces or even remove them
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Mirror modelling is on
An edge is always left over when any change is applied
(with the leftover vertex that'd make up the face)
Check if face got inverted, even when mirror modeling is on that happens sometimes, other than that can't really tell what's going on without seeing your whole interface.
Also nice model!
thank you!
it's not inverted and i cannot change the face crease
(no option to do that)
I'm up to share the project file if needed
this is an issue I've also been facing somewhat consistently, although it's usually just fixed itself after redoing the same thing over and over an arbitrary amount of times
.. this time that hasn't helped though
Do you keep mirror modeling on by any chances? Cuz hide/unhide will also trigger mirror modeling
I can check your model when I am back in a few hours, tho I prefer a video of your action including the entire app interface.
You can also use ezgif to crop/output smaller size video. Window system win+G key should allow you to record videos.
I'll try to record it right now then
after recording it i've also come to the conclusion that the face only disappears while mirror modelling is on
the video is compressing currently
hmmm that sure is weird, have you try delete half the head, then enable mirror modeling to let it regenerate?
I'll try to do that when I'm able to