#How do I switch UV mode without my models texture breaking ?
6 messages · Page 1 of 1 (latest)
Welcome to the help forum!
Please make sure to read #1029373817119838218 as it may answer your question!
Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.
before converting, create a new template texture, tick "box-uv", and then convert the model
Alright well, it sort of works but there's still some UV elements that are misplaced
that would happen with decimal sized elements afaik due to how box-uv works in that format
How do I modify them ?