Basically, what I did is toggle on "Rescale", which is usually used for something like diagonal (up/down) rails so that the element gets stretched to cover the whole distance between opposite corners even though the element is only 16 units long.
For some reason it also works on non-rotated cubes, makes them slightly bigger, and comes with the bonus that you can visually "move" the cube on 2 axes by changing the respective pivot point position. This works around the restriction of cubes only being allowe between -16 and 32, since the cube's position and size values never go past those thresholds, since we are only ever changing the pivot point values (which have no limit)