I have multiple cylinders that are the same size (just rotated) that i want to turn into one mesh. I know about the basic merge meshes option, but that seems kind of sloppy here as that would lead to texture glitching since the cylinders overlap. Is there any way i can turn the meshes into one that would leave the overlap?
#multiple meshes into one
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what i've come up with for this is to size down the horizontal bars by .001, which would fix that issue but still feels like a hacky fix, what would y'all do?
I think that's the only solution unfortunately
Blockbench: Z Fighting
Explanation: Z-fighting is a term used in situations where two planes overlap each other on the same depth plane. The visual glitching looks like the textures are fighting over which one is getting shown (hence the name).
"Fix": Offset the glitching elements from each other by a small amount. An easy way for example is to type +0.01 or +-0.01 in the position value field (top right) of the relevant axis (That trick also works for other value fields and with other math functions like * and /, just fyi.).