so i'm using blockbench to make level layouts for my game and i would like to know how to tile my textures properly. the first image is without auto uv, and the second is with auto uv, the whole image gets distorted, i was thinking of a way to make so that the texture still retains its normal size and tiles through the whole wall, is it possible?
#auto uv tiling problem
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There is no texture repetition/tiling in BB if you are asking that.