#auto uv tiling problem

3 messages · Page 1 of 1 (latest)

misty ruin
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so i'm using blockbench to make level layouts for my game and i would like to know how to tile my textures properly. the first image is without auto uv, and the second is with auto uv, the whole image gets distorted, i was thinking of a way to make so that the texture still retains its normal size and tiles through the whole wall, is it possible?

quasi solsticeBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

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light anvil
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There is no texture repetition/tiling in BB if you are asking that.