#GLTF export issues with Godot for Gridmap;

8 messages · Page 1 of 1 (latest)

steady jewel
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i notice that when importing into Godot, the GLTF hierarchy has blockbench_export as the root, and then another redundant parent before the cuboid mesh. Godot expects only 1 parent above the cuboid in order to work with Gridmaps.

gltf key value pairs:

    "asset": { "version": "2.0", "generator": "Blockbench 4.9.3 glTF exporter" },
    "scenes": [{ "nodes": [1], "name": "blockbench_export" }],
    "scene": 0,
    "nodes": [{ "name": "cuboid", "mesh": 0 }, { "children": [0] }],

I am wondering if there is a way for me to export the GLTF file from Blockbench without the redundant parent. i don't see any settings for it in blockbench

sudden wigeonBOT
#
Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

silk frost
#

Can you edit the gltf in another program first to remove the parent?

#

I don’t believe you can remove the parent using the options in Blockbench

steady jewel
#

trying it out in blender

#

yes i can remove the redundant parent in blender

boreal sparrow
#

This seems like something that should be an option in Blockbench itself.

fallen yoke
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Bump, is there any update with this? I'm having the same issue.