i notice that when importing into Godot, the GLTF hierarchy has blockbench_export as the root, and then another redundant parent before the cuboid mesh. Godot expects only 1 parent above the cuboid in order to work with Gridmaps.
gltf key value pairs:
"asset": { "version": "2.0", "generator": "Blockbench 4.9.3 glTF exporter" },
"scenes": [{ "nodes": [1], "name": "blockbench_export" }],
"scene": 0,
"nodes": [{ "name": "cuboid", "mesh": 0 }, { "children": [0] }],
I am wondering if there is a way for me to export the GLTF file from Blockbench without the redundant parent. i don't see any settings for it in blockbench