#UV issues.

2 messages · Page 1 of 1 (latest)

weary niche
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I made the texture larger to allow for more room to work in the UV, but I always need 100% of the texture height to get it to scale properly.
e.g: a 64 height texture needs the UV to be 100% of 64 to have 32 pixels, while a 32 height texture also needs 100%..

orchid fableBOT
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