#Making a sphere-like structure with no meshes, only cubes

1 messages · Page 1 of 1 (latest)

frail lion
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Hey there, i'm making a tank and i need to make it look like a 60TP, problem is the turret is not only rounded, it also curves and the top is narrower than the base. Here's what i have so far and also an example of what i need to do.

Any and all help appreciated.

Reason i want only cubes is that while i will use it mainly for Blender renders, i may try to make it an ingame entity sometime.

fast geyserBOT
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valid cloud
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There isn't a good way to have rounded shapes while limiting yourself to cubes. The more you add cubes, the more you'll get weird clipping or jagged edges if you try using transparency.

You can try to sketch on paper or an app like photoshop to get a better idea of where to places cubes, but it's typically better to lean into the cubical stylized look like Minecraft does. You can also use the texture to shade it in such a way that sharp angles are softened, by darkening them compared to the overall color.

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So my advice is either to ditch the in-game implementation and use meshes; or to make the tank more cubical.

frail lion
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i see, thanks