#Vanilla shaders on parts of a model

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somber warren
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I am trying to apply a core shader to certain parts of a geckolib model, rn I have them rendering for enchanted stuff.

I have heard of render layers some time ago and thought it might be a solution but I don't know how to do that.

light socketBOT
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timid osprey
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Yep, render layers are the way to go.
The tldr; a render layer is just a second render method that get's called additionally to your normal render method.
It can have different render settings, e.g. having a shader applied.
Many mobs in vanilla just render the normal model a second time, e.g. villagers for their clothing, horses and pigs for their saddles and the player for the second skin layer.
However, I doubt that you can create any of that in MCreator, as both the shaders and render layers are usually something more advanced than what MCreator can handle.

somber warren
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I don't really need to use MCreator