#Vanilla shaders on parts of a model
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Yep, render layers are the way to go.
The tldr; a render layer is just a second render method that get's called additionally to your normal render method.
It can have different render settings, e.g. having a shader applied.
Many mobs in vanilla just render the normal model a second time, e.g. villagers for their clothing, horses and pigs for their saddles and the player for the second skin layer.
However, I doubt that you can create any of that in MCreator, as both the shaders and render layers are usually something more advanced than what MCreator can handle.
I don't really need to use MCreator