(After teleporting the player facing directly to North/South/East/West) No matter whether I use -this or override_previous_animation when animating the player's body/waist/root, it still has a certain tilt on the Y axis when it's facing directly to North/South/East/West (that's... orthogonally, because I previously teleported it to make that happen).
Then how could I get that? does anyone know? π€