So, I'm wanting to make a mob that basically creates something else when it does an animation. If I wanted to make this extra model that it summons would I make it with the main model of the mob, or create it as a completely separate item?
I don't want to go too far ahead in the design process and not be able for it to work when I'm trying to add it to the game.
#Extra Effects for Mobs
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For context I want this mob to create something like a tornado from a part of its body
does a tornado have to move somewhere after summoning, or is it gonna stay in one place?
also, does it supposed to interact with the player?
It's basically supposed to stay connected to the mob but it moves along with it, and it does interact with other entities
how does tornado supposed to interact with other entities?
hm
if you know how to summon an entity after animation, it's better to summon tornado as an separate entity, because it's easier to detect collisions with it, and you can also move it independently from a mob if you want to
Also I am a datapacker, not a modder, so maybe that isn't right