#Transformation of Image

66 messages · Page 1 of 1 (latest)

azure dune
#

Im new and I want to convert my sword png file into texture file... Im creating a CIT texture pack but I already have one of the sword... but its the png texture of it.... not the actual texture...

wintry ingotBOT
#

Welcome to the help forum! Once your question has been resolved, please mark the post as closed by typing !close.

azure dune
#

I have this sword ready

#

but I want to convert that sword into a file like this

humble sky
#

you dont need to. just use the first texture in CIT

azure dune
#

wdym?

humble sky
#

i dont understand why you want to convert it to something like the second image

#

why cant you just use the texture

azure dune
#

I tried to use it... but the sword is broken when I use it in game

azure dune
# azure dune I have this sword ready

I have just downloaded a CIT Texture Pack from the google.. but the swords only have the netherite and diamond versions... I want to add my own... and when I try to add a file something like this, the sword breaks when I use it in game

humble sky
#

show me what you are doing

azure dune
#

and I want to add my own swords in this

#

as this only has diamond and netherite swords...

#

I managed to add iron and gold... but now I need to add stone and wood

#

but already made stone and wood for another of this same texture pack but that doesnt need optifine because it does not have CIT

#

I want to add the non CIT stone sword into this CIT pack

#

but when I just drag and drop that stone sword.... it breaks when I enter the game...

#

so I need to import files like this in the pack

#

then it works

azure dune
humble sky
#

screenshot what you have changed

azure dune
#

but thats looking like the way I want (sword from non CIT pack)

humble sky
#

you dont need blockbench at all for this

azure dune
#

why?

#

I want to edit textures like this... these files are in my CIT Pack

humble sky
#

because this is just a 2d texture, not a model

#

so just load it like any other CIT texture (not model)

azure dune
#

ok

#

I just want an easy way to edit this texture.... in block bench you can apply the texture to an model and edit the texture like you want.... I was doing like that... applying the texture to the model, editing it, and then downloading it.... Do you know any other apps I could apply this texture to the model and then edit it that way?

#

Because editing it directly this way is confusing for me as im not an texture pack artist... I just want to try making my own pack

humble sky
humble sky
azure dune
#

but then how do I apply it to my CIT textue pack?

#

ill upload it and send a ss of how it looks in-game

humble sky
#

as i said, using normal texture CIT

#

not model CIT

azure dune
#

and how do I make normal texture CIT? Im sorry... im not used to editing texture packs... this is my first time

humble sky
#

open the properties file and change model=modelname to texture=texturename

azure dune
#

ok

#

tysm... ill try it

azure dune
#

Just one more thing... I did this... it worked but because it was a model... it was big and now its normal size since its a normal texture and I want the texture to be big I tried to search it on youtube and google... but didnt understand anything....

#

I already made all the adjustments in the display tab of BB... but I dont know how do I apply those to my pack
I tried to do something on my own... but the pack just broke.... the axe is now just a big pink and black box

humble sky
# azure dune Just one more thing... I did this... it worked but because it was a model... it ...

use this model ```js
{
"parent": "builtin/generated",
"gui_light": "front",
"textures": {
"layer0": "./texturename"
},
"display": {
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 2, 0],
"scale":[ 0.5, 0.5, 0.5 ]
},
"head": {
"rotation": [ 0, 180, 0 ],
"translation": [ 0, 13, 7],
"scale":[ 1, 1, 1]
},
"thirdperson_righthand": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 1 ],
"scale": [ 0.55, 0.55, 0.55 ]
},
"firstperson_righthand": {
"rotation": [ 0, -90, 25 ],
"translation": [ 1.13, 3.2, 1.13],
"scale": [ 0.68, 0.68, 0.68 ]
},
"fixed": {
"rotation": [ 0, 180, 0 ],
"scale": [ 1, 1, 1 ]
}
}
}

#

change the texturename to your texture name and set the display settings to what you want

azure dune
#

ok... ill try it

#

I did it and its still a huge pink and black box

azure dune
#

ok nvm now it works, but the item in my hotbar is a bit different than the texture of the item

#

Item in hotbar

#

when I hold it

#

the blade is darker in hotbar

#

is there any way how I can change it?

azure dune
#

I want the blade to be a light colour

humble sky
#

send the model file

azure dune
humble sky
#

idk why sorry

azure dune
#

ok...

#

can you just tell how do I apply the settings I have done in BB?

#

i have done all adjustments in BB

#

I just need to apply them to the pack

#

but I dont know how do I do it

#

this is my texture pack

#

or an app that could help in making a texture pack...