#Transformation of Image
66 messages · Page 1 of 1 (latest)
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you dont need to. just use the first texture in CIT
wdym?
i dont understand why you want to convert it to something like the second image
why cant you just use the texture
I tried to use it... but the sword is broken when I use it in game
I have just downloaded a CIT Texture Pack from the google.. but the swords only have the netherite and diamond versions... I want to add my own... and when I try to add a file something like this, the sword breaks when I use it in game
show me what you are doing
I am editing this texture pack... that requires Optifine as it has CIT
and I want to add my own swords in this
as this only has diamond and netherite swords...
I managed to add iron and gold... but now I need to add stone and wood
but already made stone and wood for another of this same texture pack but that doesnt need optifine because it does not have CIT
I want to add the non CIT stone sword into this CIT pack
but when I just drag and drop that stone sword.... it breaks when I enter the game...
so I need to import files like this in the pack
then it works
so I need a way to convert my stone sword, into a file like this
screenshot what you have changed
I edited this texture into this... but this ones not looking the way I want
but thats looking like the way I want (sword from non CIT pack)
you dont need blockbench at all for this
because this is just a 2d texture, not a model
so just load it like any other CIT texture (not model)
ok
I just want an easy way to edit this texture.... in block bench you can apply the texture to an model and edit the texture like you want.... I was doing like that... applying the texture to the model, editing it, and then downloading it.... Do you know any other apps I could apply this texture to the model and then edit it that way?
Because editing it directly this way is confusing for me as im not an texture pack artist... I just want to try making my own pack
edit this texture
not this texture
but then how do I apply it to my CIT textue pack?
ill upload it and send a ss of how it looks in-game
and how do I make normal texture CIT? Im sorry... im not used to editing texture packs... this is my first time
open the properties file and change model=modelname to texture=texturename
Just one more thing... I did this... it worked but because it was a model... it was big and now its normal size since its a normal texture and I want the texture to be big I tried to search it on youtube and google... but didnt understand anything....
I already made all the adjustments in the display tab of BB... but I dont know how do I apply those to my pack
I tried to do something on my own... but the pack just broke.... the axe is now just a big pink and black box
use this model ```js
{
"parent": "builtin/generated",
"gui_light": "front",
"textures": {
"layer0": "./texturename"
},
"display": {
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 2, 0],
"scale":[ 0.5, 0.5, 0.5 ]
},
"head": {
"rotation": [ 0, 180, 0 ],
"translation": [ 0, 13, 7],
"scale":[ 1, 1, 1]
},
"thirdperson_righthand": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 1 ],
"scale": [ 0.55, 0.55, 0.55 ]
},
"firstperson_righthand": {
"rotation": [ 0, -90, 25 ],
"translation": [ 1.13, 3.2, 1.13],
"scale": [ 0.68, 0.68, 0.68 ]
},
"fixed": {
"rotation": [ 0, 180, 0 ],
"scale": [ 1, 1, 1 ]
}
}
}
change the texturename to your texture name and set the display settings to what you want
ok nvm now it works, but the item in my hotbar is a bit different than the texture of the item
Item in hotbar
when I hold it
the blade is darker in hotbar
is there any way how I can change it?
I want the blade to be a light colour
send the model file
idk why sorry