hello, I'm running into a problem while exporting my custom dog model into my Optifine java world, my model isn't the right size as Minecraft's wolf.
very new to BB, so I had troubles exporting into my world and the only tutorials I found online were using a CEM Templet that came with its own set of problems but manage to fix them.. such as the Pack.mcMeta not being the correct one as shown in some tutorials. I believe my mistake is using the CEM templet, I wish to simply just implement my model instead of the wolfs one. the person who made me the model had told me:
" Oh that, its impossible to use the shape of vanilla dog. You got to make the shape that matches the texture Png"
Can anyone show me a way of exporting .bbmodel to my world by circumventing having it to fit the vanilla shape?
I had a previous OP help me by giving me some Instruction but didn't understand has I'm still new to all of this
Me: Having trouble implementing my model into my Java world. Does any one know of a video showing me these exporting steps:
OP: used to just convert to cem(jem) format then rename folder according to wolf's part name. But the new blockbench cem plugin disallow such convenient.
For short there's two ways to import it. One is the old way which overlap your model in the template, write a random skin properties to show your texture only when conditions met(yes, texture, the old method always display all model), most tutorial likely doing it this way.
Another kinda new way is just to make sure your bone name follow default cem wolf's,then you write a properties so when conditions met use your model.
Here are documents to give context: Any help will be greatly appreciative, thank you 😄