#My model doesn't have texture

45 messages · Page 1 of 1 (latest)

gilded sable
#

when i export my model, in Minecraft, the model doesn't have texture

vestal spindle
vestal spindle
#

did you use the web app or the downloaded version?

gilded sable
#

Web app

vestal spindle
#

k, then two things:

  1. Go to File > Projects and get rid of the parent, that's completely invalid and the only reason your model even shows up is cause you use Optifine
  2. Rightclick your texture, click "Properties" and set "block" as the folder (cause assuming those are defautl textures that's where they are in the default pack)
#

for more context to 1. :

#

!faq java-parent

tardy craterBOT
# vestal spindle !faq java-parent

Explanation: A parent is an optional reference to another model file. If it is specified your model will inherit information from the parent file (textures, elements, display settings, etc.) if that information isn't already specified in your own model.

Changing/setting a parent: Go to File > Project... and put a model reference into the parent field. Model references always start inside the "models" folder (so example/custom will look for assest/minecraft/models/example/custom.json)

Common mistakes:
-Do not force yourself to specify a parent if you don't need it. A model can work just fine without one. A reference to a non-existent parent file will cause your model to be an error block!
-Do not use item/generated and item/handheld in combination with a custom made model. (The game would try to generate a model based on your texture with those parents, and then gets confused with your custom cubes/elements you added to the model).
_ Feel free to use them to generate models from textures though (just like in the vanilla files)._

vestal spindle
#

close enough

gilded sable
vestal spindle
#

looks like this for me

#

are you using a different language?

gilded sable
#

yes

#

im french

#

and i translated in English

vestal spindle
#

... is the french word for "Folder" "File"?

gilded sable
#

No

#

Fichier

#

I just translated in English for the screenshot

vestal spindle
#

ahh

#

k, then for the fichier line write block

#

do that for all textures, then save your model again
(you don't need any default textures in your own pack btw.)

gilded sable
#

i try to make a trash

#

but the texture doesn't appear

#

and i have write Block in all texture folder

#

Oh no, i forgot write block in 1 texture

#

Ow, and i have a question, i can place a model without remove an existing block model ?

#

The texture doesn't appear

#

ow

#

1 texture appear

vestal spindle
#

at least not for actual blocks
unless you count only changing a specific blockstate (combination) of a block as not replacing an existing block model

gilded sable
#

how?

#

how i can change blockstate?

#

and i have a problem

#

i passthrough my model

#

in Minecraft

#

how i can "make" a collision?

#

or, what entity are advise for replace it by a model?

#

( Sorry if my english is bad )

vestal spindle