#When animating is there a way to hold frames for a specific duration?

4 messages · Page 1 of 1 (latest)

harsh herald
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When animating textures in blockbench is there a way to hold a particular frame for longer? I've tried doing the frame numer: time but that doesn't seem to work

lapis currentBOT
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Welcome to the help forum! Once your question has been resolved, please mark the post as closed by typing !close.

supple lynx
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just have a keyframe at the start and end of the duration? nvm, didn't read the "texture" part

daring gate
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The frame duration in the mcmeta file should work, however it is in ticks and not frames, so a duration of 20 = 1 second