#rotation x and z seemed to have switched?
6 messages · Page 1 of 1 (latest)
this is what it does when i try and rotate the z in animation, mind you, the rotation works fine in editing
if it matters, this only happens when im rotating the "everything" folder i have everything else in, so despite the rotations looking the same in the body folder, it rotates normally there
just found out this only happens when its head is facing north? so if i turn it around so the tail is facing north (or if it's facing any other direction for that matter), it rotates normally
rotating the model a full 360 seemed to have solved the issue, i have no fucking clue how, but nvm
!close