#UV Mapping force align only Rectangular

5 messages · Page 1 of 1 (latest)

unreal bobcat
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I have a non-rectangular mesh but want the UV Mapping to only create rectangular mapping, so that pixels wont be cut off (instead it should rescale the pixels to fit the mesh-faces and align with the edges)
Do I have to manually adjust every polygon in my UV mapping to be rectangular or is there an option for this?

white horizon
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There isn't a tool like that, you'll have to manually move the vertices.

You might find "Cubic Projection" from the MTools plugin, and "Snap UV To Pixels" to be useful to speed up this process though

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Note that stretching UVs like that produces some artefacts

unreal bobcat
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Thanks!

white horizon
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!close