#How to make my entity leap back when attacking?
11 messages · Page 1 of 1 (latest)
Like adding a component group with avoid mob type after it attacks
then once it moves away from the target
you use the on_escape_event to remove the component group wuth avoid mob type
and add the one with the attack
to make it use a jump attack
you could use stalk and pounce component
or you could use movement.jump
If you're not familiar with components and stuff
I recommend the wiki beginner's tutorial