#help with resizing model

6 messages · Page 1 of 1 (latest)

brittle widget
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soo this is my frist model in blockbench and i just noticed that after i modeled and went to paint it, the pixels where too big, and i wanted to do small details
is there a way i can make those pixels smaller or resize the model without breaking it?

brave sail
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If it's actually a block/item, you can resize the pixels

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!faq uv-mapping

verbal pantherBOT
# brave sail !faq uv-mapping

- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif

**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

brave sail
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If it's an entity, or uses box uv.
You'd have to make a higher scale texture.

brittle widget
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its and geckolib animated model entity