#I am trying to color my model but when i place a pixel it copies it to like other cubes
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!faq uv-mapping
- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif
**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.
- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
which one is Template
Texture Template?
bro i dont get it
I am trying to color my model but when i place a pixel it copies it to like other cubes with the same color
Why is it copying to the things that are the same color
make sure that "multi texture occupancy" isn't ticked