#[Blockbench] Could not find the requested file problem.
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Make sure the file is saved on your hard drive, and not in a cloud folder or on a USB drive.
thanks I think I solved it and I think my model has an issue to saved with its texture
if I send json folder to here could you by any chance help me? I'm trying to import it to the game by custom model
make sure you aren't trying to load a file from a .zip folder
yep im not doing that
im just exporting it as java block/item model and save its texture
so you drag and drop the .json file into Blockbench and you get that message ๐ค ? (or use File > Open or whichever option you use)
file and then open it
im making it for my client so when im sending him he says something about model is broken and i was trying to figure it out
so i deleted json and texture file on my computer and downloaded the files i sent him and got this error
and still get it
here is files
loaded into Blockbench without any error for me (via File > Open)
oh interesting don't know why I get that error
if you had time can you also check out it's texture if I ask, my client says there is some error with it.
Well, right now the model would look for kettle_helmet.png directly in the pack's "textures" folder.
As of 1.19.3 textures can only be loaded from textures/item and textures/block by default.
so you'd need to adjust the texture path in the model to "item/kettle_helmet" and move the texture into textures/item
(alternatively you can have subfolders in textures/item or make a new subfolder in the textures folder, and specify that as valid location in the blocks.json in minecraft/atlases)
so firstly I need to make my own custom resourcepack and define my json and texture's path and then should sent it right?
should I load my texture both textures/item and textures_block folder? or one is enough? @whole ermine
from one of those folders
so I did as you said and imported a text pack like that
but it appears like that in-game
@whole ermine where was i wrong
show the first few lines of text of the model (in a text editor)
you have to load/save the texture from/to a proper resource pack (folder structure wise at least)
so you need to have at least assets/minecraft/textures/item, else you have that problem you see there where it thinks "Desktop" is the name of your namespace (instead of minecraft)