#Low Opacity Brush makes Model seetrough

4 messages · Page 1 of 1 (latest)

nova prawn
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Heeello! So, i once upon a time had a model in my files, with a billion textures, recently made a new project to make it into one texture, aand i noticed that the low opacity brush makes the blocks seetrough, like they werent even there in the first place. In the original Model however it works just fine, one can see everything inside the glass. Any idea how to fix the seetrough problem? Wanna see whats in there

wraith valeBOT
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(Result for "mc-render-order")
If you use semi-transparent textures (like colored glass) you need to move elements with that texture to the bottom of the element list. Otherwise elements behind these semi-transparent ones won't render ingame.
For the Bedrock Edition this also applies for cubes, but groups are rendered alphabetically rather than by their order in the Outliner (=bottom right section In Blockbench).

Disclaimer: Keep in mind that this won't necessarily change how Blockbench renders it, meaning it will most likely still look weird from certain angles. In rare cases the aformentioned steps also don't help ingame either for some reason.

north radish
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blockbench simply cant render it internally

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in short.