#Tint mechanics?

10 messages · Page 1 of 1 (latest)

idle crescent
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I tried faq but it didnt cover everything I wanted so:
How exactly does tinting work? Is it individual per pixel or do pixels affect each other.

If it is per individual pixel say I got a pixel RGB1 and a tint caused by a leather armor dye RGB0, what will the pixel after the tint be like (RGB2)?

Is a CMD model affected by a tint?

soft solstice
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for tint to work you need to enable it on elements in the model

meager imp
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and what color tint uses is depending on the item/block id

soft solstice
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and biome for grass/foliage/water

meager imp
idle crescent
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So I can use say leather horse armor to have a colored model or item

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And I can set specific parts of it and not all

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Is there a way to make the tint change it from transparent to another color?

meager imp