Hi! I'm trying to take a 1.18.2 LivingEntity model and backport it to 1.16. I've got the deobfuscated java file and I'm using that to try to reconstruct the model in blockbench. I'm having a hard time because I cannot figure out how to set non-integer position values.
For instance, take this line of java code:
"bodybottom",
CubeListBuilder.create().texOffs(0, 30).addBox(-3.0F, -1.5F, -1.5F, 6.0F, 3.0F, 3.0F) .texOffs(64, 19).addBox(-3.5F, -2.0F, -2.0F, 7.0F, 4.0F, 4.0F), PartPose.offsetAndRotation(0.0F, -13.5F, 0.0F, 0.3927F, 0.0F, 0.0F));```
Looks to me like it's creating a bone (folder, right?) with two cubes of geometry. One is 6x3x3 at -3, -1.5, -1.5 and the other is 7x4x4 at -3.5, -2, -2, then it takes that bone and places it at 0, -13.5, 0 with a rotation of .3927 degrees around the x axis. (Probably in radians?)
Problem is I cannot for the life of me figure out how to position something at -3, -1.5, -1.5! All it does is let me drag the position in the "element" menu back or forth in full integer steps.
What am I missing?