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57 messages · Page 1 of 1 (latest)
literraly took me 3 seconds to find
just import a .OBJ in there, then download the vox, open it either in OBJ or Json if you can in blockbench and convert it to json if it's a obj
yep ?
I guess so, there should be a list of every supported format in the website
what ??
enable minecraft
then try with the 2 obj options
I don't use voxels so idk
then don't
ikr
haha, you don't :) help is free
well download it from the website then go in generic format, import it there, and then converti it into json
file - convert project
in blockbench
and there u go
after what ? open it and you have your voxel model
json
import the json
I'd recommend converting to .vox then getting this plugin to import it.
shit it only records one screen
alright so save the converted as .vox.
In blockbench open a new project.
Go to File > import
Then select import .vox
make sure you have installed this plugin
.vox can be imported into any format
so if you want java. Then open a new javablock project, and import it
np
what do you mean?
Like more like this :
this slider on the website controls the resolution of the pixels. If you want it higher then up that
but keep in mind, it will get exponentially laggier the higher the detail
the big one
the smaller two sliders control the shell thickness (so how deep, I wouldn't recommend messing)
and the second is the size of the individual cubes, if you put it below 1 then you'll see the cubes stay in the same position but get smaller
yeah don't do 2048
test I suppose, you shouldn't need above like 120 though
its loading
just a sign its taking a while
idk, thats entirely dependent on your system
very likely
Very much so
Each pixel in a voxel will be it's own part, give or take
Be surprised if will even import lol
that's not something you can calculate
and depends on specs, what other programs are running etc. (aka too many variables to calculate)
thats just the viewport on the website, its fine
Ctrl+A, then Transform > Scale
well, then no way in vanilla
this is literally what i said you.
no way to do that except remaking the model or using vox.
thank u for believing me...
.