#Glitch animations???

27 messages · Page 1 of 1 (latest)

shrewd valley
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Could be some really weird interpolation - does it look fine in Blockbench?

wary thistle
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Are you using keyframes with smooth interpolation?

wary thistle
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There are some issues with smooth keyframe rendering in bedrock. There was one where keyframe with non-uniform spacing would cause flickering issues like that. But I thought that was fixed.
Make sure your animations are either set to Loop or Hold on Last Frame. And if on Hold on Last Frame, make sure all the last keyframes are linear.
If that doesn't help, try and switch to linear interpolation. At least for the scale and maybe position keyframes.

still pebble
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You'll have to use sounds.json in the resource pack (look in the vanilla packs for reference)

still pebble
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For that, you use the minecraft:angry component

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bedrock wiki has a documentation about components that you can use

still pebble
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try setting the priority of the nearest attackable target and melee attack to 0 (highest)

still pebble
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what behavior did you use for this mob exactly?

still pebble
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I can provide a better one, just describe the behavior it has

still pebble
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You can't just mixup all of the mobs code, you also have to make sure what fits

still pebble
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Just list how you want it to work, and we'll figure out the behaviors we need

still pebble
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Looks like you should use the dolphin behavior as a base

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I'll just make one you can understand

still pebble
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You can use this as a behavior for the fish you wanted. As of right now, this is a behavior for cod which makes it attack back when attacked

For the sounds, you'll have to use sounds.json which is in thr resource pack
I suggest going to bedrock.wiki.dev for better guides about this

still pebble
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particles and the flopping around are the things I have not yet made for this mob

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for the flopping and jumping, there should be a component for that

particles are a bit more complex, and trying to explain it here would be overexplaining.
Better look at the guide in the wiki bedrock too

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no problem, just ask if you have any troubles👍

still pebble
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make a custom sounds using sound definitions, for the events, use sounds.json

still pebble
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hmm?

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what doesn't play?

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is the attack event in sounds.json?

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what I mean is the entity sound event

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have you defined the sound in sound_definitions.json too?

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and is the sound file in the proper filepath?

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also is it a .ogg, .wav, or .fsb?

shrewd valley
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Minecraft doesn't support MP3s, but there are online converters you can use to convert to a supported format I guess.