#Glitch animations???
27 messages · Page 1 of 1 (latest)
Are you using keyframes with smooth interpolation?
There are some issues with smooth keyframe rendering in bedrock. There was one where keyframe with non-uniform spacing would cause flickering issues like that. But I thought that was fixed.
Make sure your animations are either set to Loop or Hold on Last Frame. And if on Hold on Last Frame, make sure all the last keyframes are linear.
If that doesn't help, try and switch to linear interpolation. At least for the scale and maybe position keyframes.
You'll have to use sounds.json in the resource pack (look in the vanilla packs for reference)
For that, you use the minecraft:angry component
bedrock wiki has a documentation about components that you can use
try setting the priority of the nearest attackable target and melee attack to 0 (highest)
what behavior did you use for this mob exactly?
I can provide a better one, just describe the behavior it has
You can't just mixup all of the mobs code, you also have to make sure what fits
Just list how you want it to work, and we'll figure out the behaviors we need
Looks like you should use the dolphin behavior as a base
I'll just make one you can understand
You can use this as a behavior for the fish you wanted. As of right now, this is a behavior for cod which makes it attack back when attacked
For the sounds, you'll have to use sounds.json which is in thr resource pack
I suggest going to bedrock.wiki.dev for better guides about this
particles and the flopping around are the things I have not yet made for this mob
for the flopping and jumping, there should be a component for that
particles are a bit more complex, and trying to explain it here would be overexplaining.
Better look at the guide in the wiki bedrock too
no problem, just ask if you have any troubles👍
make a custom sounds using sound definitions, for the events, use sounds.json
hmm?
what doesn't play?
is the attack event in sounds.json?
what I mean is the entity sound event
have you defined the sound in sound_definitions.json too?
and is the sound file in the proper filepath?
also is it a .ogg, .wav, or .fsb?
Minecraft doesn't support MP3s, but there are online converters you can use to convert to a supported format I guess.