#Transition is failing? Animation Controller problems

3 messages · Page 1 of 1 (latest)

deep relic
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I've given my mob the entity attack of a spider, where it leaps at its target when nearby.

The animation here is default (nothing), jump (when leaping off the ground), and slam (when returning to the ground after jumping).

The transition from default to jump works fine, however the transition from jump to slam fails to work. I have no clue what is wrong, and I've been at this for a few days now.

cerulean bronze
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I'm assuming after the jump, it immediately goes to slam state. Why not use q.is_on_ground only since the other shouldn't be neccessary

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make sure to transition from slam to default using q.all_animations_finished