#animations

81 messages · Page 1 of 1 (latest)

molten shadow
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How do you use the "if statement"? Because in my model when using it the model is corrupted

fathom forge
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You might have to use a ternary operator

molten shadow
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and what is that

fathom forge
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The basic syntax is condition ? true output : false output

molten shadow
fathom forge
#

Try this:
"body2.sx": "is_aggressive ? 1 : 0"

molten shadow
molten shadow
#

it says that the animation is invalid

night flame
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then your animation is invalid

molten shadow
night flame
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show

molten shadow
night flame
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inapp screenshot

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fullscreen

molten shadow
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What do You mean

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In bb or mc

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My internet sucks

night flame
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where it said invalid? the green check mark is there

molten shadow
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cuz i change the syntaxis

night flame
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try copy this character below instead
?

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anyyways, both ways of writing is valid

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ok...i think the plugin doesn't like it being this way

molten shadow
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so what can i do

night flame
molten shadow
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I already did

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And it looks bugged in minecraft

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The "sx, sy" only work in a specific version?

night flame
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always show what you think aren't right, so we can have a better understanding what's going on

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there's difference between looks bugged and not work, one work but not quite as expected, while another entirely don't work

molten shadow
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When I put the animation of "sx, sy" it looks like this

#

Brooo My internet sucks x2

jaunty idol
fathom forge
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That's why I stopped helping.

molten shadow
night flame
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@jaunty idol since you are here, can you remove that extra ,?

jaunty idol
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done

night flame
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thx

jaunty idol
molten shadow
# molten shadow

But if I am literally copying the format that Ewan uses in his tutorial just changing the condition it looks like this in minecraft

night flame
#

how is your model suppose to look like when agressive?

molten shadow
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Here we go again. To wait 20 years for the image to be sent

molten shadow
night flame
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and before/when not agressive, it will just like a normal enderman?

molten shadow
night flame
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check settings see if you have optifine cem enable

#

if the not aggressive one aren't showing right, your setup are wrong to begin with

molten shadow
night flame
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instead of two {} try put all inside one instead?

[
  {
    "your part": "......",
    "your part": "......",
    "your part": "......"
  }
]

or you messed up with the file between saves.

beside that, you might wanna check output log for errors/warnings, i aren't experience with optifine afterall.

molten shadow
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Maybe it doesn't work because of the pivots?

molten shadow
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Already

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Visible works in Minecraft 1.16.5?

night flame
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no clue, i only play with cem once in 1.13

molten shadow
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How many lines of animation can there be in a single {}

night flame
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a whole lot if you check fresh animation's cem

molten shadow
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Isn't it because of the version?

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I would look at how fresh animations works but it won't let me open it in bb

molten shadow
night flame
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that aren't the right way to include another model

molten shadow
night flame
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since almost all your parts have different pivot than the original part, and you are in 1.16.5
the best way to have another cem on top of the original one should be dump every custom parts under the body folder

night flame
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just saying that having each of your custom bones under the original bones is never a ideal way to do, especially when they don't share the same pivot/animation

molten shadow
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But since there are 2 bodies, 2 heads, etc., it doesn't matter if I put a folder called body2 and another called body3?

night flame
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your other parts will be rotate in relative to the original bones

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this right arm for example, that red dot will be it's pivot

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it's also not easy to be organize

molten shadow
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I already put the pivots where they should go

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Aaaaaandd

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Doesnt works