#Is it possible to attach 2 models on a same variant without it being in one project?

1 messages · Page 1 of 1 (latest)

slender cargo
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Since currently I have 5 variants of the Warden, that being 5 different models, I wanted to ask if it's possible to have it so 2 models can end up being inside singular variation without one overriding one another or randomized to be separate but rather overlap onto each other.

I ask this because the variant that I want to have 2 models on currently has too many cubes on the first model that hurts performance on my end and makes it impossible to work with, same with the second model having a lot of cubes and I want it to also have a sort of "second phase" by using the animations so it has the first model disappear when the health reaches below 250, and the second appear when the health is also below 250 without jumbling them up in a mess of one project.

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Is it possible to attach 2 models on a same variant without it being in one project?

compact widget
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why cant you just use random models

slender cargo
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because it's already randomized, is it possible to define it through a properties file to have a single variant have 2 models?

compact widget
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show your properties

slender cargo
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I don't have one currently because again, it's just completely up to chance by optifine, just named warden1, warden2, etc.

compact widget
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ok then this is really easy

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models.1=1 2 3 4 5
health.1=0-250

models.2=1 2 3 4 6```
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model 5 and 6 will switch based on the health

slender cargo
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ohhhh

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oh wow that's really convenient