#is there a way to have multiple UV maps in blockbench?

2 messages · Page 1 of 1 (latest)

drowsy umbra
#

I would love to keep my Minecraft workflow strictly to blockbench because it's a really easy and fun program to work in but uv map editing is a thing i still don't get and i wouldn't want to export and import into blender every time I want to make a change.
I made a texture for an item but its uv map was broken, i had to manually edit it to fix it, but changing the positions of uv elements means I have to redo the texture again. Is there a feature that lets you keep the old uv map and 'bake' the texture to new one?

harsh coral
#

kinda the opposite, but same thing. If you create the textures in just a blank canvas and position the UVs, you can then generate new template to organise them. Assuming you don't resize the parts, it'll keep the same arrangement as the old UV map