I would love to keep my Minecraft workflow strictly to blockbench because it's a really easy and fun program to work in but uv map editing is a thing i still don't get and i wouldn't want to export and import into blender every time I want to make a change.
I made a texture for an item but its uv map was broken, i had to manually edit it to fix it, but changing the positions of uv elements means I have to redo the texture again. Is there a feature that lets you keep the old uv map and 'bake' the texture to new one?
#is there a way to have multiple UV maps in blockbench?
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