#Help with alligment

13 messages · Page 1 of 1 (latest)

sullen oriole
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I want to align the black pixels so when i create more textures for the block i can make the look pixel perfect. I was trying to do by changing the resolution of the texture but it's no use. Can somebody explain to me if it's possible and if yes then how.

vital nacelle
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You'll have to manually try to adjust your UV I guess.

deep grottoBOT
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(Result for "uv-mapping")

- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif

**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

vital nacelle
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You can also drag on each of the vertices of the face to manually adjust it

sullen oriole
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umm okay ill try to use it

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thank you

vital nacelle
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Also the interface of your Blockbench looks weird, do you need help with that?

deep grottoBOT
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(Result for "uv-mapping")

- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif

**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

vital nacelle
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My bad for the duplicate messages, discord is being weird right now

sullen oriole
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thank you

vital nacelle
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My bad for the duplicate messages, discord is being weird right now

sullen oriole
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yeah, it has been weird for like last 3 or so hours

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somehow my post god duplicated twice