#How to "slant" a single part of the cube, instead of mirrored?
58 messages · Page 1 of 1 (latest)
so you're trying to make a ramp shape?
pretty much
select the top edge and use the move tool
oh my god
thank you
while you're here mind if I ask about another small thing?
how do I make a pyramid which the base of isn't a square, like more sides as a base?
Im trying to make a horn but the normal pyramid only offers 4 faces (cause the base is a square) can't I change the base to be something with more sides?
basically extrude section up, select the top edge then right click > merge all in center
im gonna need to read this 10 times before I understand holdup
what section am I extruding
/
where is the extrude section
I looked up extruded and found "Extrude Section" button, but it says it's hidden ?
you just need to create extra material for it to use, you can also just loopcut a face
I'm a complete beginner so I have no idea what some of the terms you're saying really mean
loopcut ?
so start with any face, select it all right click > extrude selection
that will add new walls to the shape
then select the top edge of those new walls, and do merge all in centre
if you want to
it just needs walls to merge together
I don't know what I want, I'm asking because that looks flat in the image but the plane is also just 4 sides
so I guess, I don't need a plane but a cylinder?
like how did you get this shape
its just a primitive
i removed the walls and top face for demonstration purposes
the same method is used for any shape though
well I created a cylinder and just made it's height 0, that's okay?
problem with doing that, is the top and bottom faces are still their, they are just inside eachother
I don't even understand what you are trying to ask
im just trying to give this cutie horns haha
as you can see the uhh pyramids are, uhh, really bad here 😂
for the horn pieces?
yup
I want to replace those with more rounded horns
which obviously would be made through a pyramid that has more side-faces than just 4
so yeah, just start out with the flat shape of whatever. Then extrude up the face and merge like I mentioned
right so it all goes wrong there though
"extrude up" - what ?
right clicking doesn't show me any button that says that
I don't have any button that does that
start with flat shape, select all faces, extrude up.
Select the top edges of those newly created faces then merge all in centre
how do I select all faces?
shift clicking doesnt really work here for me
wait Im in face mode and it lets me do it like that, is that right?
this bar at the top shows what current selection mode you're in. it goes:
object (so the entire thing like default blockbench)
cluster (ignore this for now)
face
edge
vertex
vertex
oh my god it did it
it is rotated though, is that okay?
like I can rotate it back but I am wondering if that's normal
just rotate it to however you need
you can adjust the position / height of the point using the vertex selection mode
Hey I really appreciate this!
I know it may not be perfect but you just helped me learn on some multiple things here , thanks for being so patient 😊
no worries, mesh modelling is certainly confusing for first time