#Mixels
7 messages · Page 1 of 1 (latest)
it will work, cuboids with decimals for size just use the closest whole number size for the UV by default.
So a cube with 2.256 size on one axis will occupy 2 pixels on the UV (in 16x resolution)
A cube with less than 1 size is more tricky though, and not preferable: it becomes very hard to texture because the faces with less than 1 of size will not appear on the UV by default, they sample pixels outside of the UVs that you can see, if any.
It's preferable to avoid decimals in size, if you need slightly larger or smaller cuboids, the inflate tool should help, though it adds/subtracts the same number of units on all axis, it's not going to scale uniformly. And the UV won't get scaled, so be careful with Mixels.
ok
thanks
I tried it in practice is best for cubes smaller than 1px integer. use a cube with 0px.
!close