#How do I stop something from mirroring when the mirror effect isn't on?
7 messages · Page 1 of 1 (latest)
7 messages · Page 1 of 1 (latest)
I was making a model when at one point, when I would texture one part of the model, another random part of the model would end up taking that same texture. I've looked at the mirroring effect, and it would be off, so I'm not sure how to stop the mirroring on my generic model.
OHH!!
each cube has their own UV map that references texture coordinates, if they share the same coordinates then they'll have the same texture
I'll keep an eye out for that next time, thank you!