#"Wheel not found"
110 messages · Page 1 of 1 (latest)
Hello?
can you send your client entity file (the one that's in the resource pack) and your animation file?
this is all the animations I could find in your pack, none resembles a "wheels" animation
So either you forgot you applied a "wheels" animation you never made, or you lost it somewhere
If you wish to add it, you must list it where I drew a red line, in the animations section of your c3 entity client file.
how do i apply the wheel code in the file?
il do that later
thanks for helping me, il let u know if it works or not.
Like this, after I loaded the pack the spawn egg is invisible.
Like the spawn egg texture is blank.
What do I type in the category of the animation file?
But their is already wheels in the entity file.
There*
I could have made myself a little clearer, but to add this "wheels" animation, it must exist in the first place... I still don't know if you made one.
With the red line, I meant that you should add a line for this wheels animation like you did with animation.c3.move. Instead, you replaced it, but also only apply "wheels" under animate, so nothing corresponds
https://wiki.bedrock.dev/guide/custom-entity.html#entity-resource This should help you with understand what goes where
How comes I added the same format with my other mods and it rotates, when I did it to this one it doesn't respond.
if you have not added the "wheels" animation (as in the file with the keyframes) to your project somewhere under the "animations" folder, it can't be applied
When ever I add wheels animstion underneath animations category with the move format the item texture still invis so it won't work.
the spawn egg of the entity is invisible, is what you mean?
I'll reiterate, but what you need is to add your "animation.c3.wheels" animation to that file.
I don't know what you named that animation, maybe it's something else than c3, but I'm talking about that animation.
Only then can you write it in the client entity file, and apply it to your entity
Yes.
Can u paste the new format here and I copy it, sorry I'm not to good at files.
So like this?
I don't know what you mean by "format", but you still have multiple problems
the "wheels" animation here is applied.
But it's not listed here, under "animations".
You also mixed the "move" and the "wheels" animation, it should be like this:
Now that's it for the client entity file. But you're still missing the "animation.c3.wheels" animation in the animations FOLDER of the resource pack, here:
I opened the only animation FILE you had in the resource pack you sent, and I did not see any animation like this. I do see the "move" one though.
So from there, I can't help you, you need to find this "wheels" animation you had on another project as you said, and add it to this resource pack. I can't send it to you, I don't even know what it is, I can only assume it has to do with the wheels of the train.
This is so confusing, is their a certain tutorial?
Maybe a video format will help you better. Watch this one from 10:12 to 18:27 https://youtu.be/K0O3H0q0S74?t=612
Do you want to bring your own models to life? This video contains a tutorial with all you need to know to get 3D models from Blockbench into Minecraft Bedrock Edition. You will learn how to set up the resource pack, the behaviour pack and all of the .json files you need to make your custom entity walk around in your @minecraft worlds.
This ser...
I done the file but when I enabled 'content log file' and it didn't say "wheels not found" I must of done it right. But still not rotating.
No, the game does not always crash or throw an error in the case of animations missing, I don't have in mind the exact setup that does not provoke an error, but it happens
Let's work on one thing at a time:
First, open your train model in Blockbench and check whether you have a "wheels" animation or not.
so start with this. make one, or copy it over from whatever other project you said you had it on.
I don't have the wheels in any other mod I have, my trains still rotate with the same code.
what do you even want to do with a "wheels" animation then? You're the one that tried to apply it to your train. I don't understand what you were trying to do in the first place now
Okay, lemme clarify. I copied and pasted the code from my other mods that rotated, entity and animation files, right? So I copied them, change the identifiers and shit in both files. Then it doesn't work for my mod. It's the same code as I did for my other mods and I changed the identifiers and still not rotate. Itx the same code as my other mods and it rotated, it didn't rotate this time.
what is or isn't rotating? The whole model?
The whole model isn't rotating on the rail.
So what you want is the model to follow the same Y axis rotation as the minecart?
Yes
When it turns it either turns left or right, depends the direction the rail goes in.
Like this, it meant to rotate like this (one of my other mods btw)
Alright, and what animations did this train have? Did it need any to correspond to the minecart even?
Yes
It needs to correspond for the minecart.
Thats what I'm trying to do in the first place.
I understand that, but can you show what animations did this red train have?
Or did it have none and still rotated like the minecart?
I did add the animation file but it's the same one as I did before I asked for help.
yes, okay, but that's not all you need for it to work
you need to have the keyframes animations in the animation folder of the resource pack AND to list them in the client entity files that use them
I just checked, and you have no "wheels" animation anywhere, so it was never needed
remove it from the "animate" section so that
this
becomes
So their was no wheels to make it rotate?
this
I meant to do my C3 like that?
I don't know where it's coming from, you probably tried to add it a long time ago and forgot what it was about
yes, 1992ts too if you want to continue to work on it as well
So now, to come back to your original issue
I'm done with my 1992ts
Is everything fixed if the error about "wheels" does not show anymore? The train does what you want it to do?
Bad news, I've done the entity format and item texture didsspeared.
What are you calling a format? A file?
Because the format is actually something in Minecraft, so it's confusing when you call it that
Anyway, show your latest client entity file, maybe I can tell what's wrong just by seeing it
remove the "wheels" animation there, it doesn't exist, so it messes with the entity
have you also removed the comma at the end of the line for the "move" animation?
You should be able to tell how to fix it based on the message of the error, it tells you the exact line where something isn't right, the 23rd
was the item icon ever visible at some point, for this entity?
you added a brace here, it shouldn't be there. The error indicates a problem at line 26, that's the one
thank u, il try later and let u know if it works 🙂
Now it says this
can you try fixing it on your own a bit? It looks like the same problem as before, make sure all the braces are in the right place. Check the 27th line from the top, see what could be wrong etc
Ok
And if you still can't find it, post once again a screenshot of the entity file / the entity file itself, I can't tell you what's wrong exactly with just the error
Ok
When ever I fix a new error another one appears, is their a feature to show all the errors at once?
Well it's supposed to show all errors at once. If you fixed something and then a new one appears, that must be because of your edits.
What are the errors you are getting right now + the files in question?