#"Wheel not found"

110 messages · Page 1 of 1 (latest)

mortal blaze
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When I load my minecraft train mod, it says "animation wheel not found". Its not even rotating and iv'e added every right code and format in the animation files. why doesn't it work?

mortal blaze
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Hello?

mint musk
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can you send your client entity file (the one that's in the resource pack) and your animation file?

mortal blaze
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Okay, il send you it now.

mint musk
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this is all the animations I could find in your pack, none resembles a "wheels" animation

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So either you forgot you applied a "wheels" animation you never made, or you lost it somewhere

If you wish to add it, you must list it where I drew a red line, in the animations section of your c3 entity client file.

mortal blaze
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how do i apply the wheel code in the file?

mortal blaze
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il do that later

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thanks for helping me, il let u know if it works or not.

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Like this, after I loaded the pack the spawn egg is invisible.

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Like the spawn egg texture is blank.

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What do I type in the category of the animation file?

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But their is already wheels in the entity file.

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There*

mint musk
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I could have made myself a little clearer, but to add this "wheels" animation, it must exist in the first place... I still don't know if you made one.

With the red line, I meant that you should add a line for this wheels animation like you did with animation.c3.move. Instead, you replaced it, but also only apply "wheels" under animate, so nothing corresponds

mortal blaze
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How comes I added the same format with my other mods and it rotates, when I did it to this one it doesn't respond.

mint musk
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if you have not added the "wheels" animation (as in the file with the keyframes) to your project somewhere under the "animations" folder, it can't be applied

mortal blaze
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When ever I add wheels animstion underneath animations category with the move format the item texture still invis so it won't work.

mint musk
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the spawn egg of the entity is invisible, is what you mean?

mint musk
mortal blaze
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Can u paste the new format here and I copy it, sorry I'm not to good at files.

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So like this?

mint musk
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I don't know what you mean by "format", but you still have multiple problems

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the "wheels" animation here is applied.

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But it's not listed here, under "animations".

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You also mixed the "move" and the "wheels" animation, it should be like this:

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Now that's it for the client entity file. But you're still missing the "animation.c3.wheels" animation in the animations FOLDER of the resource pack, here:

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I opened the only animation FILE you had in the resource pack you sent, and I did not see any animation like this. I do see the "move" one though.

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So from there, I can't help you, you need to find this "wheels" animation you had on another project as you said, and add it to this resource pack. I can't send it to you, I don't even know what it is, I can only assume it has to do with the wheels of the train.

mortal blaze
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This is so confusing, is their a certain tutorial?

mint musk
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Maybe a video format will help you better. Watch this one from 10:12 to 18:27 https://youtu.be/K0O3H0q0S74?t=612

Do you want to bring your own models to life? This video contains a tutorial with all you need to know to get 3D models from Blockbench into Minecraft Bedrock Edition. You will learn how to set up the resource pack, the behaviour pack and all of the .json files you need to make your custom entity walk around in your @minecraft worlds.

This ser...

▶ Play video
mortal blaze
mint musk
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No, the game does not always crash or throw an error in the case of animations missing, I don't have in mind the exact setup that does not provoke an error, but it happens

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Let's work on one thing at a time:

First, open your train model in Blockbench and check whether you have a "wheels" animation or not.

mortal blaze
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Which section is it on blockbench?

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it animate catogory, no.

mint musk
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so start with this. make one, or copy it over from whatever other project you said you had it on.

mortal blaze
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I don't have the wheels in any other mod I have, my trains still rotate with the same code.

mint musk
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what do you even want to do with a "wheels" animation then? You're the one that tried to apply it to your train. I don't understand what you were trying to do in the first place now

mortal blaze
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Okay, lemme clarify. I copied and pasted the code from my other mods that rotated, entity and animation files, right? So I copied them, change the identifiers and shit in both files. Then it doesn't work for my mod. It's the same code as I did for my other mods and I changed the identifiers and still not rotate. Itx the same code as my other mods and it rotated, it didn't rotate this time.

mint musk
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what is or isn't rotating? The whole model?

mortal blaze
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The whole model isn't rotating on the rail.

mint musk
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So what you want is the model to follow the same Y axis rotation as the minecart?

mortal blaze
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Yes

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When it turns it either turns left or right, depends the direction the rail goes in.

mint musk
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Alright, and what animations did this train have? Did it need any to correspond to the minecart even?

mortal blaze
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Yes

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It needs to correspond for the minecart.

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Thats what I'm trying to do in the first place.

mint musk
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I understand that, but can you show what animations did this red train have?

Or did it have none and still rotated like the minecart?

mortal blaze
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I did add the animation file but it's the same one as I did before I asked for help.

mint musk
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yes, okay, but that's not all you need for it to work

mortal blaze
mint musk
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you need to have the keyframes animations in the animation folder of the resource pack AND to list them in the client entity files that use them

mortal blaze
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Have a browse through it.

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Idek what to do, this seems to complicated.

mint musk
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I just checked, and you have no "wheels" animation anywhere, so it was never needed

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remove it from the "animate" section so that

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becomes

mortal blaze
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So their was no wheels to make it rotate?

mint musk
mortal blaze
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I meant to do my C3 like that?

mint musk
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I don't know where it's coming from, you probably tried to add it a long time ago and forgot what it was about

mint musk
mint musk
mortal blaze
mint musk
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Is everything fixed if the error about "wheels" does not show anymore? The train does what you want it to do?

mortal blaze
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For my 1992ts the "wheels" error doesn't show.

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It rotates

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But ima do the c stock

mortal blaze
mint musk
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What are you calling a format? A file?

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Because the format is actually something in Minecraft, so it's confusing when you call it that

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Anyway, show your latest client entity file, maybe I can tell what's wrong just by seeing it

mortal blaze
mint musk
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remove the "wheels" animation there, it doesn't exist, so it messes with the entity

mortal blaze
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It says this when i loaded it in.

mint musk
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have you also removed the comma at the end of the line for the "move" animation?

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You should be able to tell how to fix it based on the message of the error, it tells you the exact line where something isn't right, the 23rd

mortal blaze
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No

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Ima try now

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Still invis texture

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Item

mint musk
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was the item icon ever visible at some point, for this entity?

mortal blaze
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It meant to be visible

mint musk
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you added a brace here, it shouldn't be there. The error indicates a problem at line 26, that's the one

mortal blaze
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thank u, il try later and let u know if it works 🙂

mortal blaze
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Now it says this

mint musk
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can you try fixing it on your own a bit? It looks like the same problem as before, make sure all the braces are in the right place. Check the 27th line from the top, see what could be wrong etc

mortal blaze
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Ok

mint musk
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And if you still can't find it, post once again a screenshot of the entity file / the entity file itself, I can't tell you what's wrong exactly with just the error

mortal blaze
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Ok

mortal blaze
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When ever I fix a new error another one appears, is their a feature to show all the errors at once?

mint musk
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Well it's supposed to show all errors at once. If you fixed something and then a new one appears, that must be because of your edits.

What are the errors you are getting right now + the files in question?

mortal blaze
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It says "syntax error: value, object or array expected."

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I might have done it wrong but didn't corospond.

mortal blaze
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Someone's online?

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Call this "help bedrock edition" more like "independent"

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U know what, I'm done. No one can help and no one's bothered to. Yall need to Improve on yall customer service.

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!close