Is it possible to change a locator’s position on a rideable Minecraft Bedrock entity’s model by way of some conditions met (perhaps in the render controller)?
I’ve worked successfully on some projects superimposing different models and using render controllers to switch textures based on a name tag query. It works well and there are lots of resource packs that do the same, which is where I got the idea.
What I’m trying to do now is do this with a rideable entity, but I need to find a way to move the seating locators conditionally. I’m superimposing a large bird onto the camel. But the camel is a fair amount taller than the bird.
Can this perhaps be done with an animation? Or maybe by duplicating the seating arrangement and grouping it into a folder that is conditionally hidden by the render controller?
Picture for height comparison only (in the finished product, the bird will be standing in the same place as the camel).