#my hat that i made using blockbench isnt working

115 messages · Page 1 of 1 (latest)

austere edge
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help please.

bold stag
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what is it supposed to look like?

austere edge
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kinda like this

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uncolored png

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its now red the whole thing

austere edge
bold stag
austere edge
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how do i save them

bold stag
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by clicking on the save icon next to the texture

austere edge
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i have the json, png, etc

bold stag
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well, save the texture first (diretly into your pack's textures/block or textures/item folder)

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then export the model

austere edge
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i did it all

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skul

bold stag
austere edge
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the carved_pumpkin.png?

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i just started using blockbench and idk anything. i just wanna make some hats for my smp

bold stag
austere edge
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hat_pack ---> assets ---> minecraft ---> textures ---> hat_textures --> carved_pumpkin.png

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if u want i can send the pack

bold stag
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yeah, send the pack

austere edge
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alright

bold stag
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well, idk why it is looking for a dozen textures, but currently you told your model to look for block/carved_pumpkin

bold stag
austere edge
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oh so i rename the folder to block?

austere edge
bold stag
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K, in Blockbench, rightclick your texture, click "Save As" and save it directly to your hat_textures folder
repeat that for every texture. They do NOT have to be called carved_pumpkin. Just don't use any spaces or capital letters for the names.
(directly means that you do not save it on your Desktop first and then move it later)

After that you save/export your model again.

austere edge
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il do it later, im busy rn. thanks tho

austere edge
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can you help me with an iron sword tho? like what folders to create, etc, i just copied an yter's pack and put my stuff in there

bold stag
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same way as the carved_pumpkin, just that you name the model iron_sword

austere edge
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nvm

bold stag
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you can for the textures (assuming you export your textures directly to there), but other than that no new folders needed

austere edge
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uhm

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the iron sword didnt change

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i got it working

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i didnt add the pack

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now the sword is

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help pls @bold stag

bold stag
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did you export the textures and then the model?

austere edge
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yeah

bold stag
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then it should show up ingame

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unless you didn't export the textures directly to the folder they are in now

austere edge
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u wanna see the respack

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?

bold stag
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pack looks fine to me

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though that pack you sent still has the wrong texture paths in the carved_pumpkin model

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are you usre you are using the correct pack?

austere edge
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yeah

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i am

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i dont wanna really focus on carved_pumpkin rn, can u try the pack though?

bold stag
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don't ghost ping me

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also, as I said, there is nothing wrong with the iron sword model

austere edge
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strange i tried it without my pvp resourcepacks and still doesnt work

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idk why

bold stag
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!faq output-lo

long daggerBOT
# bold stag !faq output-lo

(Result for "output-log")
The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it: https://i.imgur.com/WbQZa6k.png
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
If you don't understand the errors/warnings feel free to show and ask about them (in a help channel).

bold stag
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check if there is any messages about the iron_sword (be they warnings or errors)

austere edge
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can u help? i spent an hour texturing it

bold stag
austere edge
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nah i made an new item

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aka hat

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and that happened

bold stag
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well, check the output log then

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for that specific item

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actually

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why were you in 1.16.5 earlier and now you are in 1.19.3 and didn't say a single thing?

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!faq java-1.19.3-textures

long daggerBOT
# bold stag !faq java-1.19.3-textures

General Information:
The game creates a "texture atlas" (combination of all textures into one file) for block/item models.
For performance reasons as of Java 1.19.3 the game by default only loads textures from within textures/item and textures/block (and any folders within those two folders) into that atlas instead of reading through every model for the relevant textures.

_________________________

Making the game load from custom directories
If you want the game to add textures from other directories (that are still somewhere within the "textures" folder) to that atlas you will need to create a blocks.json file in YourPack/assets/minecraft/atlases:

Example blocks.json

{
    "sources": [
        {
            "type": "directory",
            "source": "custom",
            "prefix": "custom/"
        }
    ]
}```
This example would make the game add _all_ textures that are within `textures/custom` to the atlas. This **even** applies to images that are not used by your models, so keep your pack clean for better performance and smaller size!.

**_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_**

**Additional/more specific information**:
If you have several custom directories you can add several json objects in the "sources" list/array.
blocks.json's of different packs combine btw, so you don't need to worry that one pack will stop another pack from loading their textures.

Here is also an example pack from a Minecraft dev (boq) with some more specific examples (like only using the face part of the default pig texture instead of loading all entity textures or the whole pig texture): <https://cdn.discordapp.com/attachments/593812273164976166/1042452631743901756/sprites.zip>

The official blog post with the changes (you will have to scroll down quite a bit for the relevant information): <https://www.minecraft.net/en-us/article/minecraft-snapshot-22w46a>
austere edge
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soo i cant use it on 1.19.3

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?

bold stag
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you can use it, it just requires you to do an extra step (or put the textures within specific folders)

austere edge
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lemme try on 1.17.1

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doesnt work

bold stag
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what did I say about ghost pinging?

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and did you look in the output log yet?

austere edge
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ok so uhh

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i looked at the log

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and here it is cus idk anything abt logs

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17:41:12.471
Using missing texture, unable to load minecraft:textures/block/head_stand.png : java.io.FileNotFoundException: minecraft:textures/block/head_stand.png
17:41:12.543
Using missing texture, unable to load minecraft:textures/block/right_leg.png : java.io.FileNotFoundException: minecraft:textures/block/right_leg.png
17:41:12.601
Using missing texture, unable to load minecraft:textures/block/body_layer_1.png : java.io.FileNotFoundException: minecraft:textures/block/body_layer_1.png
17:41:12.607
Using missing texture, unable to load minecraft:textures/block/right_leg_stand.png : java.io.FileNotFoundException: minecraft:textures/block/right_leg_stand.png
17:41:17.207
OpenAL initialized.
17:41:17.217
Sound engine started
17:41:18.457
Created: 2048x1024x4 minecraft:textures/atlas/blocks.png-atlas
17:41:18.526
Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
17:41:18.528
Created: 1024x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
17:41:18.531
Created: 1024x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
17:41:18.535
Created: 512x512x4 minecraft:textures/atlas/chest.png-atlas
17:41:18.537
Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
17:41:18.538
Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
17:41:22.821
Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
17:41:22.830
Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
17:41:22.832
Created: 256x128x0 minecraft:textures/atlas/mob_effects.png-atlas

bold stag
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Using missing texture, unable to load minecraft:textures/block/head_stand.png : java.io.FileNotFoundException: minecraft:textures/block/head_stand.png

Using missing texture, unable to load minecraft:textures/block/right_leg.png : java.io.FileNotFoundException: minecraft:textures/block/right_leg.png

Using missing texture, unable to load minecraft:textures/block/body_layer_1.png : java.io.FileNotFoundException: minecraft:textures/block/body_layer_1.png

Using missing texture, unable to load minecraft:textures/block/right_leg_stand.png : java.io.FileNotFoundException: minecraft:textures/block/right_leg_stand.png

austere edge
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how do i fix it

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?

bold stag
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are the textures there?

austere edge
bold stag
austere edge
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my friend helped me out with the resourcepack for the smp and his worked

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strange?

bold stag
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Ok, for the last time:
Always export/import textures from/to the folder they are gonna be in. Do not move any textures around later, do not rename any textures, do not rename any folders textures are inside of.
Just export/import them once and then never touch their name/position again.

After that export your model.

austere edge
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he did it the same way

austere edge
bold stag
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Well, atm the game says that you saved/loaded the textures from/to the textures/block folder

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but your screenshot shows me they are in a hat_textures folder

austere edge
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that was the folder name originally

bold stag
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Cause I just said

Do not move any textures around later, do not rename any textures, do not rename any folders textures are inside of.

bold stag
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You JUST said "that was the folder name originally"

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meaning you DID rename the folder, no?

austere edge
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i just downloaded a youtubers pack, added my files and nothing else

bold stag
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then what did you mean by "That was the folder name originally"?

austere edge
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when i downloaded the pack, that was the folder name, i didnt change it

bold stag
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then why would the game say your model is looking for a texture in the "block" folder?

austere edge
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because blockbench made the json file?

bold stag
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The texture path of your model gets defined the moment you import/export a texture based on where the texture is imported from/exported to.

austere edge
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should i remove the textures, then rename the folder then re-add the textures?

bold stag
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Rightclick the texture(s) in Blockbench, click "Save As", save them directly into the folders, export your model again.
Then open the .json model in a text editor and show me the first few lines of text.

austere edge
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i fixed it my way

austere edge
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!close