#my hat that i made using blockbench isnt working
115 messages · Page 1 of 1 (latest)
what is it supposed to look like?
yoshii!!!
well, it looks like that because you haven't saved your texture(s)
or the textures are not in your pack
how do i save them
by clicking on the save icon next to the texture
i have the json, png, etc
well, save the texture first (diretly into your pack's textures/block or textures/item folder)
then export the model
where in your pack is that texture?
the carved_pumpkin.png?
i just started using blockbench and idk anything. i just wanna make some hats for my smp
yes
hat_pack ---> assets ---> minecraft ---> textures ---> hat_textures --> carved_pumpkin.png
if u want i can send the pack
yeah, send the pack
well, idk why it is looking for a dozen textures, but currently you told your model to look for block/carved_pumpkin
is that the downloaded version of Blockbench or is that in a browser?
oh so i rename the folder to block?
downloaded for macos
no
K, in Blockbench, rightclick your texture, click "Save As" and save it directly to your hat_textures folder
repeat that for every texture. They do NOT have to be called carved_pumpkin. Just don't use any spaces or capital letters for the names.
(directly means that you do not save it on your Desktop first and then move it later)
After that you save/export your model again.
il do it later, im busy rn. thanks tho
can you help me with an iron sword tho? like what folders to create, etc, i just copied an yter's pack and put my stuff in there
same way as the carved_pumpkin, just that you name the model iron_sword
nvm
you can for the textures (assuming you export your textures directly to there), but other than that no new folders needed
uhm
the iron sword didnt change
i got it working
i didnt add the pack
now the sword is
help pls @bold stag
did you export the textures and then the model?
yeah
then it should show up ingame
unless you didn't export the textures directly to the folder they are in now
pack looks fine to me
though that pack you sent still has the wrong texture paths in the carved_pumpkin model
are you usre you are using the correct pack?
yeah
i am
i dont wanna really focus on carved_pumpkin rn, can u try the pack though?
!faq output-lo
(Result for "output-log")
The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it: https://i.imgur.com/WbQZa6k.png
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
If you don't understand the errors/warnings feel free to show and ask about them (in a help channel).
check if there is any messages about the iron_sword (be they warnings or errors)
can u help? i spent an hour texturing it
have you done this? (for the relevant item in this case)
well, check the output log then
for that specific item
actually
why were you in 1.16.5 earlier and now you are in 1.19.3 and didn't say a single thing?
!faq java-1.19.3-textures
General Information:
The game creates a "texture atlas" (combination of all textures into one file) for block/item models.
For performance reasons as of Java 1.19.3 the game by default only loads textures from within textures/item and textures/block (and any folders within those two folders) into that atlas instead of reading through every model for the relevant textures.
_________________________
Making the game load from custom directories
If you want the game to add textures from other directories (that are still somewhere within the "textures" folder) to that atlas you will need to create a blocks.json file in YourPack/assets/minecraft/atlases:
Example blocks.json
{
"sources": [
{
"type": "directory",
"source": "custom",
"prefix": "custom/"
}
]
}```
This example would make the game add _all_ textures that are within `textures/custom` to the atlas. This **even** applies to images that are not used by your models, so keep your pack clean for better performance and smaller size!.
**_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_**
**Additional/more specific information**:
If you have several custom directories you can add several json objects in the "sources" list/array.
blocks.json's of different packs combine btw, so you don't need to worry that one pack will stop another pack from loading their textures.
Here is also an example pack from a Minecraft dev (boq) with some more specific examples (like only using the face part of the default pig texture instead of loading all entity textures or the whole pig texture): <https://cdn.discordapp.com/attachments/593812273164976166/1042452631743901756/sprites.zip>
The official blog post with the changes (you will have to scroll down quite a bit for the relevant information): <https://www.minecraft.net/en-us/article/minecraft-snapshot-22w46a>
you can use it, it just requires you to do an extra step (or put the textures within specific folders)
ok so uhh
i looked at the log
and here it is cus idk anything abt logs
17:41:12.471
Using missing texture, unable to load minecraft:textures/block/head_stand.png : java.io.FileNotFoundException: minecraft:textures/block/head_stand.png
17:41:12.543
Using missing texture, unable to load minecraft:textures/block/right_leg.png : java.io.FileNotFoundException: minecraft:textures/block/right_leg.png
17:41:12.601
Using missing texture, unable to load minecraft:textures/block/body_layer_1.png : java.io.FileNotFoundException: minecraft:textures/block/body_layer_1.png
17:41:12.607
Using missing texture, unable to load minecraft:textures/block/right_leg_stand.png : java.io.FileNotFoundException: minecraft:textures/block/right_leg_stand.png
17:41:17.207
OpenAL initialized.
17:41:17.217
Sound engine started
17:41:18.457
Created: 2048x1024x4 minecraft:textures/atlas/blocks.png-atlas
17:41:18.526
Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
17:41:18.528
Created: 1024x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
17:41:18.531
Created: 1024x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
17:41:18.535
Created: 512x512x4 minecraft:textures/atlas/chest.png-atlas
17:41:18.537
Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
17:41:18.538
Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
17:41:22.821
Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
17:41:22.830
Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
17:41:22.832
Created: 256x128x0 minecraft:textures/atlas/mob_effects.png-atlas
Using missing texture, unable to load minecraft:textures/block/head_stand.png : java.io.FileNotFoundException: minecraft:textures/block/head_stand.png
Using missing texture, unable to load minecraft:textures/block/right_leg.png : java.io.FileNotFoundException: minecraft:textures/block/right_leg.png
Using missing texture, unable to load minecraft:textures/block/body_layer_1.png : java.io.FileNotFoundException: minecraft:textures/block/body_layer_1.png
Using missing texture, unable to load minecraft:textures/block/right_leg_stand.png : java.io.FileNotFoundException: minecraft:textures/block/right_leg_stand.png
are the textures there?
yeah
Cause according to the errors they are not there.
And that's where you apparently told your model to look for the textures
Ok, for the last time:
Always export/import textures from/to the folder they are gonna be in. Do not move any textures around later, do not rename any textures, do not rename any folders textures are inside of.
Just export/import them once and then never touch their name/position again.
After that export your model.
he did it the same way
I DONT MOVE EM, RENAME EM, ETC
Well, atm the game says that you saved/loaded the textures from/to the textures/block folder
but your screenshot shows me they are in a hat_textures folder
that was the folder name originally
then this is a lie
Cause I just said
Do not move any textures around later, do not rename any textures, do not rename any folders textures are inside of.
i didnt lmao
You JUST said "that was the folder name originally"
meaning you DID rename the folder, no?
i just downloaded a youtubers pack, added my files and nothing else
then what did you mean by "That was the folder name originally"?
when i downloaded the pack, that was the folder name, i didnt change it
then why would the game say your model is looking for a texture in the "block" folder?
because blockbench made the json file?
The texture path of your model gets defined the moment you import/export a texture based on where the texture is imported from/exported to.
should i remove the textures, then rename the folder then re-add the textures?
Rightclick the texture(s) in Blockbench, click "Save As", save them directly into the folders, export your model again.
Then open the .json model in a text editor and show me the first few lines of text.
!close