#Entity w/ Block-Resolution Texture

3 messages · Page 1 of 1 (latest)

strong kettle
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I'm making a Forge mod with a large entity, but I'd like the texture resolution to be the same as a Minecraft block (16x16 pixels per block). I've done some research and it seems like I need to fiddle with the UV mapping scale, however I cannot seem to find anything else on that. Thanks!

vapid hornet
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The texture resolution does work by default.

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Most entities e.g. zombies and skeletons are scaled minimally down.
When you don't do that in your render code that won't happen.
Just be aware that most vanilla entities do this, so check whether the base classes you use, don't do that.